The Fantastic Flying Books of Mr. Morris Lessmore App
The Fantastic Flying Books of Mr. Morris Lessmore is an award-winning short film, that has been adapted into an interactive narrative experience. A storybook app with an interactive twist,which allows to engage with various elements and objects displayed on each page. This reinvention of digital storytelling allows you to repair books, tumble through a storm, learn the piano and even get lost in a book while flying through a magical world of words.
SHERLOCK: Interactive Adventure
Cozmo's Day Off
hotspots that trigger movement/interaction
Cozmo's Day Off was one of the earliest interactive eBooks produced, and became a the top-seller upon release for many months in 2010. Apps like this are often categorized as games, as the story seems secondary to the amount of interaction for interactions sake throughout every page. However it could also be considered a new type of interaction (more than just turning pages), engaging children to continue reading through.
Meet the Insects: Water & Grass Edition
Meet the Insects is an encyclopedia series, designed to educate children on insects. Unlike my previous examples which focus on fictional storytelling, it focuses more on educating and informing kids about the insects that surround them. There are elements of interaction among every page, relating to the content provided to further reinforcing and embedding these facts into their minds so they not only read it; but understand it as well.
Alice for the iPad
Alice for the iPad allows users to shake, turn, twist and jiggle their mobile device to add and extra creative digital twist to the story. The eBook is described as 'the pop-up book of the 21st century', and allows users to engage with the story in an interactive way, similar to the previous eBooks described. The pages offer features such as tilting the iPad to make Alice grow, throwing tarts at the Queen of Hearts and witnessing the Cheshire Cat vanish before your very eyes.
Suwappu
Suwappu are a range of toys that when viewed through a phone or tablet lense come to life, through speech, facial expression and surrounding environments. This concept of AR interactive design could be replicated similarly in 2D, with something such as a poster or story displaying the lifeless characters that when viewed come to life in a similar fashion.
No comments:
Post a Comment